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By Glen Atwell and Shaun Inguanzo

Gamer Herald - November 2006

Box Art


Players: 1
Genre: RPG
Developer: Neverland
Platform: SNES
Year: 1995 (USA), 1996 (PAL)

... Or in PAL's case, it was just called "Lufia" and provided much confusion in later years when I searched for a "Lufia II" believing that our "Lufia" was the same as the real Lufia and thought that Lufia II was the sequel to our version. Boy was I surprised to find out that Lufia II was the prequel to the story in Lufia, and that the "sequel" I was after would be found in the first game.


Story: A bit about the original Lufia: The game begins just at the point where four great heroes defeat the Sinistrals that had been plaguing the land. The story continues with the son of Maxim and Selan, into the future.

Lufia II begins long before the beginning of Lufia, playing as Maxim during his early days and chronicles his travels before meeting up with the final party that challenges the Sinistrals. Lufia II ends where Lufia begins.

Battle System: Lufia II's was the first turn-based RPG I'd played. The concept seemed a bit strange to me at the time, taking turns to attack and all, but it worked out fair. You have your usual attack and magic options in battle, as well as an IP gauge and capsule monsters.

Battle Against Amon



Innovation: Whenever you get injured, your IP gauge goes up. Most equipment pieces have an IP capability, which allows you to use special skills that take away a certain percentage of your IP gauge per use. For example, equipping Dekar with his special "Dekar Blade" enables him to use an IP ability to halve enemies HP during battle.

Capsule monsters are friendly monsters you can obtain during your travels. Each one is aligned differently and you can only have one in battle at any given time. Capsule monsters are able to level up as well, but level in an unusual manner. At any given time, a capsule monster may crave certain food or equipment. You feed your monster these items to progress its version of an experience bar. Apart from feeding it what it desires, you can also feed it expensive/rare equipment to progress the bar faster: However, keep in mind that if you do this, the monster will become greedier and crave even rarer items while expressing disgust at non-rares.

Graphics: Decent, though the characters are rather square-ish at times. I've been impressed more than a few times with enemy artwork, particularly Sinistral artwork like Amon in the image below.

Sound: Until I played Lufia II, I never paid music much attention in games. The boss battle music itself was what caught my attention in this game, and I began noticing music's role in games more often since then.

Replayability: Reasonable, given that Lufia II's a relatively long RPG. The story's linear, but there's an immense number of side-quests and diversions in the game, such as the Ancient Cave (consists of 99 basement levels, with very good equipment gains), the Egg Dragon and the casino on Forfeit Island.

Overall, Lufia II's a thoroughly enjoyable game, with plenty to do outside of the main story progression. The characters are likeable and the battles are fast-paced and fun. What more could you really ask for?

Score: 10/10
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Girl in a Game Store != Easy Rip-Off

November 29th 2006 19:32
(Or "Girl in a Game Store [does not equal (an)] Easy Rip-Off for those unfamiliar with programming.)

After musing about how I'll write my experiences as a female gamer and finding out that it's pretty damn difficult to organise it, I decided to write about the incidents that stood out the most. Some will be blatantly obvious. Some will be more subtle, in which I'll include what I (and any around me at the time) have inferred from the events.

Of all my experiences, nothing beats the time I tried to purchase Thief II at Toys R Us in the "Blargh…" charts. A little background first:

When my parents bought my first computer in 1998 (for high school - even though I loved video games I was a complete computer newb and didn't really care for them to begin with unfortunately) it came with some demos. One of these was the first level of Thief. I sucked incredibly until I got used to playing with a keyboard and mouse, but I enjoyed the humour and stealth. Eventually, I bought Thief Gold a few years later, and managed to score a non-budget copy for cheap.

After completing Gold (Same as the first Thief but with 3 bonus missions), I went in search of Thief II. Because it released around 3 years ago at that point, it wasn't easy to find. There was nothing in Electronics Boutique, Target, Kmart, Myer and any other electronics/game shop in Cairns. I pretty much gave up on the idea until I came across a copy in Toys R Us some months later.

"Awesome!" I thought and immediately checked the price tag. There wasn't one. "No problems, I'll just ask the guy at the counter". Considering the age of the game, I was expecting it to be around $30-40 at most.


Guy: That'll be $99.95* for this game.
Me: What??? (I normally have more composure, but this was a huge shock)
Guy: It's a brand new game.
Me: Bullshit. It's at least 2-3 years old now.
Guy: *shifts around uncomfortably* ... You're probably right.


I left the store and decided to come back in a couple of weeks and see whether a price was placed on the game, or someone else would be there. "It's probably just that one guy that's trying to rip me off," I reasoned. Besides, it's the only place that has the game at the moment. So, I went back in a couple of weeks, and the game was still missing a price tag. There was, however, a new guy at the counter.


Me: Hey, I'd just like to know how much this game costs.
Guy: *takes a long look at me, top down, down up* It's $109.95.
Me: Riiight.
Guy: Is something the matter?
Me: The guy 2 weeks ago told me it was $99.95.
Guy: Well, he was obviously wrong. It just came in not too long ago.


I didn't even bother with what I said to the last guy about the release date. What I expected from this second encounter:

1. A more realistic price.
2. Another answer of $99.95

I did not expect the second price to be $10 higher than the last price. As such, I haven't bought a game from the store since. Perhaps they're better now, with gaming becoming more mainstream but that's one experience I won't be forgetting anytime soon.


* At the time, the PS2/GC/XBOX/DC consoles were only beginning to release in Australia. PS2 games were $99.95 to $119.95 AUD, but most games (being on the N64 or PS) were around the $70 mark at release, with the rare SNES releases being around the $50-60 mark.
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E.V.O. Search for Eden

November 29th 2006 07:01
Box Art


Players: 1
Genre: Platform/RPG
Developer: Almanic
Platform: SNES
Year: 1993 (USA)

Being another great game that wasn't released in PAL, it wasn't until some years after SNES games disappeared off shelves that I was able to play this one by other means.

Story: E.V.O. chronicles the tale of evolution. You begin as one of the simpler life forms and evolve into other life forms through five stages: The Age of Fish, Amphibians, Dinosaurs, Mammals and lastly, Eden. Movement around stages is similar to Mario in that you complete a location on a map, which then opens up new locations to adventure.

Battle System: The game is a side-scrolling platformer with RPG elements. Your creature has two basic attacks to begin with: A bite and a jump, but there are a few less-used forms of attack such as charging enemies with your horns if you have some.

Age of Dinosaurs


Defeating enemies leaves behind meat, which restores your HP as well as providing EP (Evolution Points) that allow you to evolve parts of your body. For example, evolving Jaws increases attack ferocity and evolving the Body increases Vitality.

Innovation: By far the structure of the game itself. There are no skills or levels to gain in this game, only the process of evolution is going to help you. You're also free to stay with whichever form you'd desire. Even though the 'ideal' life form at the very end is human, it doesn't matter if you aren't.

Graphics: Reasonably detailed, and what I expect from the SNES.

Sound: Nothing remarkable in a positive or negative sense.

Replayability: Medium. There isn't that much to gain from replaying the game, apart from an opportunity to try out different evolutions. It only affects the tide of battle and the very brief ending scene.

Overall, I found E.V.O. to be of a rather unique style. I've come across games that time travel, whether only forwards (Secret of Evermore) or bi-directional (Chrono Trigger), but not in the form of evolutionary changes over those periods. The gameplay is simple, but simple yet fun RPGs are a welcome change to the complex ones.

Score: 8/10
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Harvest Moon (SNES Review)

November 26th 2006 19:10
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"I'm Tired of Sony's Bullshit"

November 25th 2006 22:49
If you've read one of my previous posts, on Region Free Video Gaming, you'd probably appreciate this article by Maddox on the same topic:

"I'm Tired of Sony's Bullshit"
[ Click here to read more ]
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Secret of Evermore (Review)

November 24th 2006 12:57
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Terranigma (Review)

November 24th 2006 00:52
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Region Free Video Gaming

November 23rd 2006 23:33
This entry is mostly directed towards PAL gamers, since they would feel the brunt of this gripe.

[ For those unfamiliar with region-coding: There are 3 regions for console games. Japanese NTSC, US NTSC, and PAL (for Europe and Australia). Games are generally released from left to right in the list of regions, so PAL users receive games last if at all. A game bought in one region cannot be played on a system from a different region (without modifications). ]
[ Click here to read more ]
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Yes, They Do Exist

November 23rd 2006 03:11
I hesitate to begin a new blog as I am not much of a writer. However, a few friends believe it would be interesting reading about my opinions on various games and the video game industry -- the opinion of the rarer female gamer.

Although they're not as rare now as they used to be, the looks of shock still appear on the faces of males when it's revealed that I play games. At times, they question whether I mean games like Solitaire or Mine Sweeper before accepting that I mean 'real' video games. At other times, they'll flatly deny the possibility


[ Click here to read more ]
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