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By Glen Atwell and Shaun Inguanzo

Breath of Fire II (Review)

December 9th 2006 11:49
Title Screen


Players: 1
Genre: RPG
Developer: Capcom
Platform: SNES
Year: 1995 (USA), 1996 (PAL)

I played Breath of Fire 2 soon after completing Secret of Mana, Seiken Densetsu 2 and Chrono Trigger. Because of this I may not have appreciated it as much as I would have if I hadn't. I enjoyed the game, but not as much as other ones. It was just missing... something.


Story: Breath of Fire 2's story takes place chronologically after the first Breath of Fire, with the protagonist being a fledgling ranger named Ryu. After being given a simple task upon joining the ranger's guild, Ryu and his friend Bow become involved in something more complicated... which unsurprisingly spirals into a journey of grand scales to protect the world.

Battle System: Rather standard turn-based RPG fare. You can have up to 4 characters per battle, and each has a unique skill such as a chance of instantly killing an enemy or a taunt skill to draw enemies' attention. There isn't much variation as you travel through the game, so battles can turn out to be more tedious than normal.

Battle Screen



Innovation: During the course of the game you can build your own township. Quite an interesting chance from just visiting towns and villages.

Graphics: Average, but nothing special.

Sound: A bit bland, but nothing overtly annoying.

Replayability: Very low, though there are multiple endings for the game.

Overall: If you like RPGs, you'll find something in this game. If you don't like RPGs, there's nothing to convince you otherwise.

Score: 6/10
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