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Game Reviews

December 4th 2006 10:15
Just a heads up on how I'm going about these game reviews (I probably should have done this at the start...):

I plan to go roughly in the order I've played games, or at least order of systems, leaving handhelds to last. So it's most likely going to be: SNES, PS, PS2, and then the GB/GBA/DS as I own or have easy access to those. There'll be a few PC and other console reviews, but not that many.

As for review fields, I think I might change them around here and there since some fields aren't really appropriate for some games or non-existent. The basic outline I'll be using though:


Story: The quality and complexity of the story as well as characters. In other words, whether it's something simple like "Kill Diablo. The End." or something more involving in the line of a novel.

Battle System: How battles are conducted. Is it real-time? Turn-based? How do the mechanics work?

Innovation: Anything new or unique (well, hard to tell unique sometimes, but you can come close) that the game brings to the industry/genre. I find that sometimes uniqueness arises from the way battle is conducted, so it's a bit difficult to decide whether to note the innovation there or here.

Graphics: Due to obvious technological differences between generations and between the likes of consoles and handhelds, comments on graphics will be scaled within the confines of the system's capabilities unless noted otherwise.

Sound: Whether the music was bland, impressive or downright annoying. This includes compositions, vocals as well as sound effects.

Replayability: How much the game offers in terms of playing again. Is there much you'll miss on a first playthrough? Are there multiple endings/perspectives you can gain from playing it? Would playing it again be a chore/boring?


Overall: A general summary and recommendation for tastes. I'll also mention anything else noteworthy, but that may also be done in the opening paragraph.

Score: A rating out of 10 signifying how much I enjoyed the game, taking into account all the previous fields as well as how it stacks up against other games I've played. Since there's been some confusion about "vicious" scoring, I'd like to clarify that unlike some big gaming sites that consider 70% a "bad game" and don't use the full scale, I do use the full scale. As a rough guideline:

10: A perfect (or near perfect) game. If there are any flaws... They're just too minor to be worth griping about. If you like this genre, you'll love the game. If you simply hate all games of this genre... there's still a high chance that you'll like this game.

9: A brilliant game, but there's just one or two things that could really be improved.

8: Pretty damn good game, with a few flaws here and there that just add up over time but not in a big way (or a glaringly bad element).

7: Pretty good game. It was fun and enjoyable, but there's a lot of small things that could be done to make it even better.

6: Good, but just good enough to be above average. If you like this genre of game, then you'll probably like it. If you don't like the genre, then you probably won't.

5: Average. Nothing great, nothing atrocious.

4: The game has a few good things, but it has more negative aspects than positive.

3: Getting very close to the garbage heap here. Unless you're a real fan of this type of game, don't bother since it'll probably annoy the hell out of you.

2: Die hard fans only.

1: Don't even think about it. See score 10? Think of 1 as if the developers made it their life's mission to torment you with a terrible, terrible waste of time and money that shouldn't eve be called a game.


There'll probably be more than a few obscure games in the reviews. Although 'classics' (up to you to decide how old this extends, but I consider classics to be SNES and older) have an instant nostalgia boost, I'll be trying to put nostalgia aside and consider the game as is, or as is compared to other games of the same nostalgia value.

All reviewed games (unless otherwise noted) have been completed.
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Comments
6 Comments. [ Add A Comment ]

Comment by Ahmed

December 4th 2006 10:50
What happens when you run out of games to review?

Comment by Sword Serenity

December 4th 2006 10:56
It'll strike at my resolve to keep away from playing games all day during the uni semester. ;_;

I still have various other gaming experiences to write about. Including being called a lesbian, a guy, and also nagged for months to play pen and paper D&.

Then there's some miscellaneous ones.

If those run out? I'll deal with it if I get that far. =p

Comment by Ahmed

December 4th 2006 11:30
I see, keeping things a little interesting then? I presume you're doing a comp sci course cos of your little '!=' stunt


Well if those run out, erm... they run out?

Comment by Sword Serenity

December 4th 2006 11:39
Yeah, I'm doing a double in Business and Information Technology. "!=" has become second nature to me now so I don't even think about it much when using it (most of the people I talk to have some knowledge of basic programming operators though).

And yeah... They'll run out when they run out. But I'm sortof hinging on the notion that I'll have new stuff to add onto the list while I'm in the 'running out' phase.

Comment by Cibbuano

December 4th 2006 21:28
You don't have a Xbox 360 or a Wii or a PS3?

You don't play PC games?


Comment by Sword Serenity

December 5th 2006 07:03
I play very few PC games since at the moment I can't afford the pricey upgrades to play the latest games - It's why I stick mostly to console games, since I know that if a game releases here, I don't need to worry about whether or not it'll run on my computer. I do get around to some PC games though, like Thief and Monkey Island.

No Xbox 360 (though a friend of mine has one and I've played DOA4 on it so far)

No Wii... yet. But I will be getting one.

Hey dude, the PS3 isn't even out here yet. =p
(I'm still planning to get one at some point, but not for a good while thanks to all of Sony's blunders recently)

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