Satellite imaging in Tom Clancy's HAWX flight simulator
August 29th 2008 01:59
Console:
Playstation 3
Article:
Review
Score (out of 10):
No Score
Author:
Glen Atwell
Online Multiplayer:
No
BISOFT AND GEOEYE INTEGRATE SATELLITE IMAGERY INTO TOM CLANCY'S H.A.W.X
Tom Clancy Game to Use Photo-Realistic Satellite Images to Portray Real World Backdrop for Air Combat Video Game
UBISOFT has announced that GeoEye, a premier provider of satellite, aerial and geospatial information, has provided high-resolution images for integration into Tom Clancy's H.A.W.X for the Xbox 360, Playstation 3 and PC.
Tom Clancy's H.A.W.X will be available in early 2009.
The H.A.W.X development team is working closely with specialists at GeoEye to integrate realistic satellite images for every location throughout the game, including Rio de Janeiro, Cape Canaveral and the Middle East.
With more than 16 international locations in the game, every mission will have players flying over GeoEye-provided satellite imagery in a three-dimensional environment creating an unparalleled, dog fighting experience.
GeoEye's IKONOS satellite was the world's first commercial Earth imaging satellite and its imagery is currently being used for US national security, mapping, air and marine transportation, environmental monitoring and insurance risk management.
The amazing quality and detail of the IKONOS images will lend realism to Tom Clancy's H.A.W.X giving gamers a feeling of immersion that will plunge them into the air combat mission of the game.
"High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy's H.A.W.X will bring that reality to gamers," said Mark Brender, vice president, corporate communications and marketing at GeoEye.
"With video game graphics becoming more realistic, the use of high-quality photographic ground textures in H.A.W.X adds true photo-realism to the air combat experience."
During the development process the H.A.W.X team has also worked with the U.S. Geological Survey and the Centre for Earth Resources Observations and Science to understand how to best create a topographical 'underpinning' for the satellite imagery, creating a very realistic representation of the Earth.
About Tom Clancy's H.A.W.X
Tom Clancy's H.A.W.X delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms.
The story begins in the year 2014. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly.
More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorising their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy's H.A.W.X is the first air combat game set in the world-renowned Tom Clancy video game universe. Cutting-edge technology, devastating firepower and intense dogfights bestow upon this new title a deserving place in the prestigious Tom Clancy franchise.
Soon, flying at Mach 3 becomes a right, not a privilege.
For more information on Tom Clancy's H.A.W.X, visit http://www.hawxgame.com
Tom Clancy Game to Use Photo-Realistic Satellite Images to Portray Real World Backdrop for Air Combat Video Game
Tom Clancy's H.A.W.X will be available in early 2009.
The H.A.W.X development team is working closely with specialists at GeoEye to integrate realistic satellite images for every location throughout the game, including Rio de Janeiro, Cape Canaveral and the Middle East.
With more than 16 international locations in the game, every mission will have players flying over GeoEye-provided satellite imagery in a three-dimensional environment creating an unparalleled, dog fighting experience.
The amazing quality and detail of the IKONOS images will lend realism to Tom Clancy's H.A.W.X giving gamers a feeling of immersion that will plunge them into the air combat mission of the game.
"High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy's H.A.W.X will bring that reality to gamers," said Mark Brender, vice president, corporate communications and marketing at GeoEye.
"With video game graphics becoming more realistic, the use of high-quality photographic ground textures in H.A.W.X adds true photo-realism to the air combat experience."
During the development process the H.A.W.X team has also worked with the U.S. Geological Survey and the Centre for Earth Resources Observations and Science to understand how to best create a topographical 'underpinning' for the satellite imagery, creating a very realistic representation of the Earth.
About Tom Clancy's H.A.W.X
Tom Clancy's H.A.W.X delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms.
The story begins in the year 2014. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly.
More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorising their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy's H.A.W.X is the first air combat game set in the world-renowned Tom Clancy video game universe. Cutting-edge technology, devastating firepower and intense dogfights bestow upon this new title a deserving place in the prestigious Tom Clancy franchise.
Soon, flying at Mach 3 becomes a right, not a privilege.
For more information on Tom Clancy's H.A.W.X, visit http://www.hawxgame.com
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