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By Glen Atwell and Shaun Inguanzo

Time Crisis 4 Review

May 14th 2008 11:05
Console: Playstation 3
Article: Review
Score (out of 10): 7.5
Author: Glen Atwell
Online Multiplayer:
Time Crisis 4 is fun - and I'm a left hander

Time Crisis 4 Review PS3
High resolution box art within - Click if you dare!

With a new G-Con weapon, polished graphics and improved game play, Time Crisis 4 is a blast - even for left handers.


I don't believe left handers to be a curse or blight on the modern day, so when I ripped the new Time Crisis 4 gun out of the box and realised it was only useful for right handers, I was pretty peeved.

Around 13 per cent of the world's population is left handed. It would appear this is news to the development team at Namco.

On that note, let's now educate Namco on the humble lefty:

ABC reveals that left-handers have higher health risks, but possess the element of surprise.

New Scientist categorically states that left handers are superior in hand-to-hand combat

Left handers even have an international recognition day, and have better creative skills and spatial awareness than their right-winged counterparts.

Ahh... I've waited years to get that off my chest. With all that information, it's a wonder Namco didn't release the G-Con as a left handed only model.


Time Crisis 4 left handed
Don't worry, I clipped my fingernails after seeing this photo!

Anyway, let's get back on topic.

Time Crisis 4 is a pleasant surprise. It's fun, easy to play and has lots of features to keep you coming back. It's arcadey by name and arcadey by nature - so don't feel stupid when you reach for coins in your pocket when the 'game over - continue?' screen appears.

The G-Con gun is the brains trust of the entire operation, and for the most part, it's functional and easy to use. Aside from its discriminatory features, the G-Con is wired and connects to your PS3 via USB.

A set of weird looking LED sensors also come bundled and need to be plugged into the USB port too.

The review copy sent to us had clearly been used before (we've codenamed it the community bicycle) and I felt like I was untangling Christmas tree lights during setup. Hopefully brand new, boxed versions, come without the tangled hassles.

Once you're all plugged in, you'll need to calibrate the G-Con. I love calibrating things. It might be a faulty gene, but I always calibrate equipment twice, then again if I feel the urge.

Soon you'll launch into the single player arcade mode, where terrorists are again threatening to destroy the world.

In the Prologue, you'll meet Terror Bytes, a new biological weapon consisting of cute, little bugs and large incisors. It's a humorous combination.

The arcade mode is short, but very sweet. The graphics are polished, certainly not the best we've seen, but smooth enough to make you intermittently salivate, and for me, that's good enough.

Sound is mostly cheesy BGM, you'll quickly turn the music down and turn the SFX up.

I loved the multi-screen challenges, where gamers must use the G-Con to alternate viewpoints and keep multiple streams of enemies under control. It's fast, frantic and addictive.

Once you're through with the arcade mode, the complete mission mode will keep you coming back for more. Then there's mini games, and then plenty of unlockable content. Enough Time Crisis action for the whole family on a rainy day.

At around A$110, the game and peripheral bundle is a pricey package. But after spending so much of my hard earned childhood pocket money on the arcade version, it's a steal in comparison.

If you're seeking a satisfying blast, or simply want to live out your murderous desires, go and grab it.
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